NOTE
Though research and user studies are the important pillars of every design process, the focus here was more on learning new tools and techniques for developing rapid prototypes for the future projects. I used Unity 3d for exploring potential implementations while prototyping for systems/experiences in the upcoming projects.
MY GOAL
To study Extended Reality (ER) applications, Prototype and explore Unity
The hype is real
ER (extended reality) is presumably the next big thing. It’s not all around us yet, but with Microsoft’s HoloLens 2 and Magic Leap showing ground breaking developments have found its way into enterprise applications. Since start of 2020 I have observed that the physical size of wearable smart devices and its market applications are increasing. It might not take long to realise its getting embedded in our daily lives.
What is Extended Reality (ER)?
In a nutshell, ER places intangible objects alongside real-world ones, with the combo of a headset or mobile device’s camera, sensors, and a specially-crafted app making this whole magic come alive in real time.
Advanced Development tools, their pricing and specialities
Below video by Jelvix explains various prototyping tools and which ones can be used for advanced AR applications.
  Typical Functionalities
- 2D and 3D object Recognition and tracking
- Bar code /Markers Identification
- Apps for Smart Glass Support
- Data on Glass and Cloud
- 3D Trackers
- Multiplayer AR Games
- Surface Detection
Infield Applications FOR Designers
pROTO-TYPING WITH UNITY
Considering Unity being widely supported by platforms like Google, Android and Windows it is was interesting to study the platform and dig a bit further.
Getting Started
My objective after studying Extended Reality was to explore Unity 3D tool and to 
understand and develop a prototype.
To do so I took two objects, 
A. TARGET: 
Object A to be scanned through lenses.
B. PROJECTION:
Object B which is information/ data which we want to map on the target.
TARGETS
Target Objects that will be scanned to identify the area of projection
Projection
P1, P2 and P3 are digital/ intangible subjects that will be programmed to be reflected on the above mentioned respective targets.
THE PROCESS
01Creating a Database and importing Target file from vuforia engine.
02Adding Licence keys generated in vuforia's database to the unity.
03Mapping this file to Image target created in Unity. 
04Generating program for Apple platform / Android code to the device. Don't forget to connect to your phone;)
Conclusion
ER (extended reality) is presumably the next big thing. It’s not all around us yet, but with Microsoft’s HoloLens 2 and Magic Leap showing ground breaking developments have found its way into enterprise applications. Since start of 2020 I have observed that the physical size of wearable smart devices and its market applications are increasing. It might not take long to realise its getting embedded in our daily lives.
What’s next for me?
As mentioned earlier, the tech is almost being integrated at different industrial domains like aviation and real estates. By reading and exploring the tool I gained insights upon the potential ways this can be further used for demonstrations. There is still a lot to learning in terms of using assets and coding a customised dummy application. Nevertheless I am positive with the exploration and ways I could integrate them in my coming projects. As a designer I am curious of this hype and searching ways of how could this be used to improve the experiences of the users in the coming decade.

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